The final project I worked on during my Masters course at Abertay.
The game was a short action platformer with quick levels and with a simple premise of taking regular soldiers and working out how they would break into a fortress to save their princess. My teams solution was that it would be a concerted effort from multiple people, and that the game would follow two of them as they found ways to sneak through the defences while the castle was under seige.
My role as artist was to create the environments, UI, and character animations. Everything in the game was hand-drawn and animated frame to frame.