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Storm the Castle: Save the Princess

The final project I worked on during my Masters course at Abertay.
The game was a short action platformer with quick levels and with a simple premise of taking regular soldiers and working out how they would break into a fortress to save their princess. My teams solution was that it would be a concerted effort from multiple people, and that the game would follow two of them as they found ways to sneak through the defences while the castle was under seige.

My role as artist was to create the environments, UI, and character animations. Everything in the game was hand-drawn and animated frame to frame.

The title screen for "Storm the Castle", which was made in parallax layers which traced the movement of the mouse cursor.

The title screen for "Storm the Castle", which was made in parallax layers which traced the movement of the mouse cursor.

The illustrations played before each of the five levels, tying them together for the journey the soldier stook.

The illustrations played before each of the five levels, tying them together for the journey the soldier stook.

Some animation loops for the Warrior.

Some animation loops for the Warrior.

Some animation loops for the Archer.

Some animation loops for the Archer.

Some animation loops for the Big Man, the game's Boss.

Some animation loops for the Big Man, the game's Boss.

The end credits screen, also parallaxed to track the mouse movements.

The end credits screen, also parallaxed to track the mouse movements.