This project was made as part of a University project, during which I was experimenting with some abstract pixel art methods, combining pixel placement with traditional artistic aesthetics (with a particular focus towards impressionism, cubism, fauvism and orphism).
These assets were created to be part of a game (created by another student) with a 4th wall breaking and story with a sense of unease.
The characters were drawn in a more typical pixel art style so as to clearly distinguish them from the environment and still give the player something familiar to attach to within the game, while the environments were drawn to feel more like a piece of art and not quite like an actual environment.
Each of the environments I focused on slightly different styles and looks, although these were created after a series of experimental sketches when I had already selected some visual elements I wanted to use.