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Global Game Jam 2018: B!O-HACKER - Jamsmission

I participated in the 2018 Global Game Jam with a team of two programmers and a sound designer. I worked on the art assets and game design. One of the challenges for the Jam was to keep the aesthetic to an 80s pop style as well as high contrast visuals.
The game can be found on the Global Game Jam website here:
https://globalgamejam.org/2018/games/bo-hacker-jamsmission

The game was then continued briefly during the easter holiday and further concepts, assets and designs were made in order to develop the game further within another short period of time.

Although I worked lightly on design, I did not do the bulk of it, and did no programming or audio for this.

A concept of how the game might look, albeit zoomed out enough to show a couple of levels.

A concept of how the game might look, albeit zoomed out enough to show a couple of levels.

A playthrough of the second iteration of the game, including various bugs and placeholder assets~

The game title, post game jam.

The game title, post game jam.

The game title during the game jam.

The game title during the game jam.

An animation cycle of the character being infected.

An animation cycle of the character being infected.

The map for the game jam, and how the UI might be displayed to direct players between the slightly branching level paths.

The map for the game jam, and how the UI might be displayed to direct players between the slightly branching level paths.

A still from the final jam build.

A still from the final jam build.

Short development process of the assets.

Short development process of the assets.